Directory
World models
Models that generate a world you can explore or act in, or simulate one consistently enough to train robots and agents on. 20 world models from 14 developers, 16 marked Notable.
Genie 4
Google DeepMind's real-time interactive world model, which generates explorable worlds from text and image prompts with native audio and lets users steer the scene mid-simulation in natural language, with Gemini models keeping it coherent.
- Released
- Oct 27, 2026
- Output
- Live video stream
- Session
- —
Hy-Nomas
Tencent Hunyuan's open-weight free-form interactive world model that builds a world one video segment at a time from text, which users keep steering with multi-turn text instructions and camera trajectories as generation continues.
- Released
- Oct 21, 2026
- Output
- Live video stream
- Session
- —
Odyssey-3
Odyssey's foundation world model, an autoregressive diffusion transformer that predicts in real time how a text-prompted environment changes as a person or agent acts in it; also used to drive robot, vehicle, drone and game policies.
- Released
- Oct 8, 2026
- Output
- Live video stream
- Session
- —
PixVerse R2
PixVerse's real-time 'omni' world model that keeps one audiovisual world running while the user is inside it, updating it from text, visual references, audio and movement controls, with earlier actions carried forward.
- Released
- Sep 22, 2026
- Output
- Live video stream
- Session
- —
GWM Worlds 2
Runway's real-time interactive world model that turns video-and-audio generation into a steerable simulation: users define environment, subjects, style, physical rules and ambience, then steer with free-form text actions and continuous camera motion.
- Released
- Sep 3, 2026
- Output
- Live video stream
- Session
- —
Atlas
World Labs' 'omni' world model, trained from scratch on text, images, video and 3D, that generates and reconstructs scenes as video or as point clouds / 3D Gaussian splats with precise camera control.
- Released
- Sep 1, 2026
- Output
- 3D scene
- Session
- 60 s
Alaya-EVOKE
Open-weight, three-step, CFG-free interactive video world model from Alaya Lab with camera control and mid-rollout prompt switching, aimed at endless long-horizon rollouts.
- Released
- Aug 13, 2026
- Output
- Live video stream
- Session
- —
ABot-World-0
Open-weight 5B action-conditioned interactive video world model from Alibaba's AMAP CV Lab that streams open-ended worlds on a single consumer GPU.
- Released
- Jul 9, 2026
- Output
- Live video stream
- Session
- —
LingBot-World 2.0 (Infinity)
Open-weight real-time interactive world model from Robbyant, Ant Group's embodied-AI unit, with an unbounded interaction horizon, rich in-world actions, and Pilot/Director agents.
- Released
- Jul 9, 2026
- Output
- Live video stream
- Session
- —
Oasis 3
Decart's real-time, action-conditioned world model for physical AI that streams three synchronized camera views of one continuous environment, sold by the second through Decart's API.
- Released
- Jun 10, 2026
- Output
- Live video stream
- Session
- —
Cosmos 3
NVIDIA's open omnimodal world foundation model family for physical AI that reasons about and generates text, images, video, ambient sound and actions, usable as a world/video model, VLM, or backbone for robot policies.
- Released
- May 31, 2026
- Output
- Simulation video
- Session
- —
Echo-2
SpAItial's 3D world generation model that turns a text prompt or image into a persistent, explorable 3D Gaussian-splat scene (with semantic segmentation) rather than a video.
- Released
- Apr 28, 2026
- Output
- 3D scene
- Session
- —
Happy Oyster
Real-time open-ended world model from Alibaba's ATH (Alibaba Token Hub) unit with joint audio-video generation, offering a Directing mode to steer a live scene and a Wandering mode to explore a world in first person.
- Released
- Apr 16, 2026
- Output
- Live video stream
- Session
- 3 min
HY-World 2.0
Tencent HY's open multimodal 3D world model that generates, reconstructs and simulates editable 3D worlds (meshes, 3D Gaussian splats, point clouds) from text, images or video, exportable to game engines.
- Released
- Apr 16, 2026
- Output
- 3D scene
- Session
- —
Lyra 2.0
NVIDIA research framework that turns a single image plus a camera path into a large, persistent, walkable 3D Gaussian scene by generating camera-controlled video and lifting it to 3D.
- Released
- Apr 14, 2026
- Output
- 3D scene
- Session
- —
Waypoint-1.5
Overworld's open-weight real-time world model that runs locally on consumer GPUs or streams in the browser, generating a playable first-person world that reacts to keyboard and mouse input.
- Released
- Apr 9, 2026
- Output
- Live video stream
- Session
- —
Marble 1.1 / 1.1 Plus
World Labs' generally available multimodal world model that turns text, images, multi-view images, panoramas or video into navigable, editable 3D worlds (Gaussian splats and meshes), with a Plus variant for larger worlds.
- Released
- Apr 7, 2026
- Output
- 3D scene
- Session
- —
Matrix-Game 3.0
Skywork AI's open-source real-time streaming interactive world model with camera-aware long-horizon memory, fine-tuned from Wan2.2-TI2V-5B.
- Released
- Mar 27, 2026
- Output
- Live video stream
- Session
- —
Genie 3 (Project Genie)
Google DeepMind's general-purpose real-time world model, available to consumers through the Project Genie prototype (with Nano Banana Pro and Gemini) to sketch, explore and remix playable worlds from text and images.
- Released
- Jan 29, 2026
- Output
- Live video stream
- Session
- 60 s
HY-World 1.5 (WorldPlay)
Tencent HY's open-source real-time interactive streaming video world model with long-term geometric consistency, responding to keyboard and mouse input; the video-stream counterpart to HY-World 2.0's 3D output.
- Released
- Dec 17, 2025
- Output
- Live video stream
- Session
- —